Thursday, 2 May 2013

Ludum Dare 26

It was Ludum Dare 26 last week - wasn't terribly keen on the theme of "Minimalism", which seemed to push people in three directions - a literal interpretation, with minimalist art & music; token gestures, where they did whatever the hell they felt like and put "minimal" in the title; and abstract, where minimalism was a feature of the game setting - e.g. the villain you're fighting is a minimalist. Didn't see many where the theme inspired a novel game design; especially annoying is that they've already had this theme for a previous LD.

Anyhow, my offering can be found at

I also wrote a quick post-mortem here

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